In The Spongebob Movie: Sponge Out
of Water, the titular character must team up with his archenemy Plankton in
order to discover who stole the Krabby Patty Secret Formula and bring order and
peace back to the town of Bikini Bottom. By combining live-action elements with
traditional 2D and 3D animation, playing with narrative conventions, and
subverting audience expectations, the film is able to comment on its simple
theme of the importance of teamwork, as well as convey more complex meanings such as questioning authority and authorship, and the traditional notion of
good and evil in children’s media.
In order to understand the film in context, it is
important to look at how Spongebob as a TV show and film series has dabbled in
experimentation in the past. The TV show, as well as the previous movie, have a tradition of experimenting with
animation, as well as live-action narrative conventions. In the episode “Frankendoodle”, an artist
drawing in a boat drops his pencil into the ocean, where it is found by
Spongebob and Patrick. They use the pencil to create their own doodles that
unexpectedly come to life, acknowledging implicitly that their universe occurs
within the confines and restrictions (or even freedoms) of an animated cartoon. This is further acknowledged when one of
Spongebob’s doodles uses the pencil to erase parts of the “real” world,
including Spongebob himself. Similarly,
in the first Spongebob movie, the film combines animated and live-action
elements in the third act when actor/lifeguard David Hasselhoff suddenly appears
to take them back to their hometown of Bikini Bottom. To summarize, the show
has never been shy about experimenting both with narrative conventions and
animation techniques, both playing with the expectations of the audience and
the medium of animation.
By combining 3D animation with live-action, the film
crosses into new territory. In the past,
episodes of the show have utilized live action. In particular, the episode “Pressure”
had the characters go on dry land, where they’re represented as silly puppets
operated on poles. However, the show has
ultimately stayed away from utilizing 3D animation. The film becomes experimental merely by
combining live-action elements with 3D animation. By experimenting with a combination of 3D
animation and live-action, the film opens the door for further experimentation
both on the show and future children’s media.
The film experiments with audience expectations by
establishing patterns familiar to the show’s audience and using their
familiarity with these patterns in order to trick them. In the first film, the entire narrative is
presented as a film that is being watched by pirates. On the show, certain episodes are introduced by “Patchy the
Pirate”, a bumbling pirate host. In essence,
the target audience has been trained to see pirates as funny side characters that don’t influence the overall plot.
Furthermore, most modern audience members are not trained to see a narrator
as anything but an unbiased, impartial third party dictating the story. There
are examples of media that experiments with this notion, such as Into the Woods, Dave the Barbarian, and George of the Jungle, where the narrator
either takes a more active role in telling the story or interacts directly with the
characters, who are aware that their story is being dictated by an invisible
third party. However, this film further
plays with this narrative construct by having the narrator become
the real antagonist of the story. In
context of the film’s previous history, where pirates are seen as wacky yet
ultimately harmless narrators or mere observers of the story being told, this
film subverts expectations by presenting the pirate Burger Beard as the
traditional narrator, only to pull the rug from under the audience and have him
abuse his position as the omnipotent narrator in order to steal the krabby patty formula
and make a profit for himself at the expense of the characters. Not only is he playing an active role in the
film’s narrative, but he plays the antagonist role, a role normally reserved
for series villain Plankton, who served as the first film’s primary antagonist. By establishing familiar patterns and then subverting them, the film is able to provide an interesting antagonist that defies convention and helps the film to portray its overall message.
All of the experimentation with narrative conventions
and 2D/3D animation help the film to portray its themes of the importance of
teamwork, as well as the more complex ideas on authorship and good vs. evil
narratives. In order for Spongebob to
save the town, he must team up with Plankton, a character who has a long
history of working against the protagonist.
Indeed, by working with the go-to villain in order to save the town,
the film is able to portray its moralistic message about the importance of
teamwork and its power to overcome normal prejudices. This is especially true in
the climax, where the heroes only prevail once Plankton joins the battle and
works with Spongebob. This seems simple enough, but having the protagonist team
up with a traditional villain is not a trope that the audience is accustomed to
seeing, especially for children’s media.
Indeed, children’s media is often full of one dimensional villains with
no redeeming quality, so it’s a breath of fresh air when a piece of media can
portray a traditionally evil character as having redeeming qualities who is
capable of working towards the greater good rather than simple self-interest. Furthermore, by establishing the traditional
narrator as the primary antagonist, the film sends a message to its audience to
be suspicious (or at least skeptical) of who tells the story, and that it’s
important not to take a story at face value without analyzing the source. By experimenting with both traditional
narrative conventions as well as with animation techniques, the film teaches
messages both simple and complex about the importance of teamwork and the
importance of questioning authorship and our own internal prejudices.

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